![]() And then my car ran out of fuel after six races. Drifting around long sweeping bends, hitting ramps and performing barrel rolls is as gleeful as you might expect and I was having a great time showing blatant disregard for any road and traffic law. To me it feels like a Burnout game with its fast-paced arcade style physics complete with a nitro boost feature and bashing other racers off the road to earn refills you even get that cool slowdown effect when you manage to eliminate a rival. The racing aspect of Asphalt 9: Legends as alluded to above, is rather enjoyable. ![]() What it does not do, is curb any enthusiasm from the game to ask for more money, and that’s what turns this into somewhat of a head on collision. Sure, Asphalt 9 is presented as a free-to-play, and I’d probably feel at least a little more forgiving if that was the end of the story developers have to make money somewhere, right? The plot thickens however when considering that a “Starting Racer Pack” DLC is offered at the price of $19.99, which offers a bunch of goodies to get you started, basically some half decent cars to get you going, along with quantities of in-game currency (of which there are two). And that’s a shame, because when Asphalt 9 is being a racing game, it’s actually pretty good but those moments are frequently broken up by flashing ads and pop-ups luring players to swipe their credit cards. ![]() But then it’s been years since I played a mobile game, so I didn’t realise Gameloft would be in such a race for my wallet. Maybe I should have known what to expect from Asphalt 9: Legends, with its long history in mobile gaming mobile devices are where the series got its start if we consider the Nokia N-Gage release of Asphalt Urban GT in 2004 alongside the Nintendo DS release.
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